Wednesday, May 6, 2020

How Violent Video Games Negatively Impacts The Developing...

How Violence in Video Games Negatively Impacts the Developing Child Haley Frost Westview High School The topic of violence in video games has been a highly controversial conversation for many years. According to a 2010 Kaiser Family Foundation study, 10 hours and 45 minutes on average are spent per day using technology among all 8- to 18-year-olds, which is over a 2 hour increase over the past five years (Rideout et al, 2010, 2). Exposure to violent video games is significantly linked to increases in aggressive behavior, aggressive cognition, and delinquency and decreases in prosocial and helping behavior (Anderson, 2004, 118), consistent with the General Affective Aggression Model. This model predicts the short and long term effects of violent video games on aggressive behavior. Many experiments have proven this, though there are some researchers who think that the results may be flawed and that the research needs to be corrected. Video game violence controversy dates back to archaic games like Space Invaders and Pac-man, as the object of these games was essentially to kill. The real debates, though, began in 1993 when games like Mortal Kombat and Night Trap were released. In Mortal Kombat, the player is engaged in a street fight with an opponent and at the end if the latter has been brutally weakened, the player is given the reward of â€Å"Fatality†. This reward involves heinous acts that range from setting the opponent on fire until his skeleton is visibleShow MoreRelatedHow Violent Video Games Negatively Impacts The Developing Child2061 Words   |  9 Pages How Violence in Video Games Negatively Impacts the Developing Child Haley Frost Westview High School The topic of violence in video games has been a highly controversial conversation for many years. According to a 2010 Kaiser Family Foundation study, 10 hours and 45 minutes on average are spent per day using technology among all 8- to 18-year-olds, which is over a 2 hour increase over the past five years (Rideout et al, 2010, 2). Exposure to violent video games is significantly linkedRead MoreEffect of Violent Video Games on Teenagers1070 Words   |  5 PagesIntroduction Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health. It was interested inRead MoreThe Impact Of Media On Child Development1510 Words   |  7 Pagesand entertainment play a huge part in child development, as technology has seemed to overpower today’s generation. Nearly, forty percent of the human populations have access to an Internet connection at home via any device type and connection, when in 1995; it was less than one percent. The first billion internet users were reached in 2005, the second in 2010 and the third just recently in 2014 (Manual for measuring ICT.., 2017). The statistic demonstrated how much we as a population revolve aroundRead MoreNegative Impact Of Video Games On Children1278 Words   |  6 PagesNegative Impact Of Video Games When you look around these days, kids as young as five years old are holding their portable devices as their eyes are glued to their screens and their minds clueless about their surroundings. 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Since the technology advanced, there are these video games, which have taken place engaging people on a deeper level causing some advantages and disadvantages in our society. Playing video games can lead to an aggressive behavior like fighting, bullingRead MoreThe Impact of Computer Games in the UK Essay1561 Words   |  7 Pages High technology has conquered our world and it cannot not to have any impact on people who use it. Children are those who may suffer most because they are â€Å"screen addicted† from a very early age. According to Thomas (2011) an average modern child spends four hours thirty minutes in front of the TV or computer each day which includes one hour fifty minutes online and two hours forty minutes watching television. However, Trybus (2014) claims that gaming technology may help significantly in the educationRead MoreInformative Speech : Video Games And Violence1316 Words   |  6 PagesTopic: Video Games and Violence General Purpose: To Persuade Specific Purpose: My audiences will stop playing video games long enough not to cause people to exhibit aggressive behavior. Proposition: We should not play video games for long periods of time in order to avoid addiction and aggression Introduction: I. Attention Getter: * To start off how many of you guys play video games? (Video) Imagine you’re the person playing this video game. How do youRead MoreThe Effects Of Video Games On Children2140 Words   |  9 Pagescognitive development in youth; some approaches are: school systems, puzzles, board games, society, media, etc. There is one approach that has been given various amounts of feedback, which has been linked to both positive cognitive development and negative influences. Video games have been linked with improving educational benefits amongst all age groups; however, for every positive there must be a negative. Video games have been branded with a reputation for social issues, physical aggression, and in

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